Ship Dossier // Core Dynamics

Federal GunshipAX Combat

Series Ships Updated 2026-06-25
Briefing

The most AX mounts on a medium hull — it brings a wall of guns to the Thargoid fight, and the least grace to land them.

Seven hardpoints take two small Guardian Gauss, a row of medium AX multi-cannons and shard cannons, and a class-7 distributor feeds them all without throttling. Three military slots stack Guardian Module Reinforcement — the hardening that shrugs off Thargoid lightning — over a battleship-grade hull. The catch is grace: the Gunship is slow and turns like a barge, so it struggles to track an Interceptor with fixed Gauss and cannot dodge the way a Chieftain does. It out-tanks the medium field but kills and survives the hard way.

Federal Gunship
Federal Gunship · Core Dynamics
82/100
1L 4M 2S
Hardpoints
3
Military slots
171 m/s
Top speed
~36M
Hull price (Cr)
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Federal Gunship comes to anti-Xeno work the way it comes to everything: by being a wall. Seven hardpoints (one large, four medium, two small) carry more individual AX mounts than any other popular medium — two small Guardian Gauss cannons, medium AX multi-cannons and Guardian shard cannons across the rest — and the oversized class-7 power distributor feeds those power-hungry weapons without ever browning out. Three military slots and a 630 armour base let it pack the Guardian Module Reinforcement that turns Thargoid lightning into a nuisance instead of a death sentence.

What it lacks is mobility. The Gunship is slow and turns badly, and AX rewards the opposite — tracking an Interceptor's exposed hearts with fixed Gauss, then dodging the lightning and missile swarm. The Gunship anchors instead: it plants in front of the Thargoid, soaks the punishment behind hardened modules, and grinds it down with sustained fire. It is a tank, not a duellist. For pilots who would rather out-last an Interceptor than out-fly it, it's a tough, forgiving AX platform — just never a graceful one.

Where this hull shines

Stand-and-grind anti-Xeno work: AX conflict zones, holding ground against Scouts and Interceptors, and Maelstrom-edge operations where Guardian-hardened modules and a deep hull matter more than agility.

02

Key Stats & What Makes It Fight Thargoids

Hardpoints
1L 4M 2S (seven mounts)
Military slots
3 (class 4 — module hardening)
Distributor
Class 7 (feeds Gauss/shard)
Top speed / boost
171 / 282 m/s
Base armour
630 (battleship-grade)
Utility mounts
4
Optional internals
6·6·5·2·2·1
Pad
Medium
Crew seats
2
Rank
Fed. Chief Petty Officer

Four things make the Gunship a credible Xeno hunter:

The ceiling, stated honestly

It is slow and turns badly. Fixed Gauss — the AX meta weapon — needs to be tracked onto moving hearts, and the Gunship struggles to keep an Interceptor in its sights or dodge the swarm. Its mounts are mostly medium and small, so its per-mount firepower trails the large-hardpoint kraits. It survives by hardening and out-lasting, not by evasion or burst — a tank's path through an AX fight, not a striker's.

03

Why This Rating

Scorecard

Seven mounts and three Guardian-reinforced military slots over a 630-armour hull make it the medium AX tank, but 171 m/s and barge-like handling cap it at 82.

The 82/100 headline is a verdict against the anti-Xeno role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints for Gauss23/25
Seven mounts (1L 4M 2S) carry the widest AX mix on a medium, but only the two small slots take Guardian Gauss outright; the large takes an Enhanced AX multi-cannon, so per-Gauss density trails the large-hardpoint kraits.
Heat capacity & management16/20
The oversized class-7 distributor sustains Gauss and shard weapon-capacitor drain without browning out, and four utility mounts fit heat-sink launchers, but the bulky hull is no cold runner and heat stays a management chore.
Hull tank & reinforcement room20/20
630 battleship-grade base armour, three class-4 military slots and deep 6/6/5 optionals stack Guardian Module and Hull Reinforcement to push effective armour past 3,800 — role-leading hardening among mediums.
Agility13/25
171/282 m/s and barge-like rotation mean it cannot track an Interceptor's hearts with fixed Gauss or dodge the lightning swarm; even Dirty Drives only claw back marginal agility — the clear limiter.
Caustic handling & support slots10/10
Four utility mounts plus deep optionals (6/6/5/2/2/1) host caustic-sink launcher, decontamination limpet, AFMU, and even a 6D fighter hangar for caustic scrubbing and decoy support — generous support room.
Weighted total82/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for anti-Xeno combat specifically. The role column is the hardpoint loadout — the basis for an AX weapon suite. Evasion, module hardening and heat management matter as much as raw mounts.

Same class — medium AX fighters

ShipClassHardpointsPros & cons vs Federal GunshipRating
Alliance ChieftainMedium2L 1M 3SFar more agile; dodges lightning; 3 military slotsFewer total mounts; smaller distributor90
Krait Mk IIMedium3L 2MBigger guns; SLF bay; much fasterNo military slots; less module hardening89
Alliance ChallengerMedium1L 3M 3SAgile; 3 military slots; tankyFewer mounts; smaller distributor88
Krait PhantomMedium2L 2MFast skirmisher; great range to distant MaelstromsNo military slots; far less tank84
CorsairMedium3L 3MSix big mounts; modern; fasterNo military slots; weaker shields84
Federal Gunship thisMedium1L 4M 2S— this hull (baseline)82
PythonMedium3L 2MBigger mounts; high DPSNo military slots; clumsy too80
Alliance CrusaderMedium1L 2M 3SSLF bay; agile; no rankFewer mounts; smaller distributor79

The Gunship is the tank of the medium AX field: more mounts and harder modules than the kraits, but slower and clumsier than every ship above it. The agile mediums — Chieftain, Challenger, Phantom — dodge the lightning and track hearts the Gunship can't. Its case is hardened survival and weapon variety, not the evasion that AX rewards most; hence it sits mid-pack.

Other classes — the heavier AX options

ShipClassHardpointsPros & cons vs Federal GunshipRating
Imperial CutterLarge1H 2L 4MImmovable tank; brawls Titan runs indefinitelyImperial Duke rank; huge cost; large pad90
AnacondaLarge1H 3L 2M 2SHeavy Gauss; deep Guardian reinforcement; no rankPonderous; costly; large pad88
Federal CorvetteLarge2H 1L 2M 2SWarship hull; devastating Gauss broadside; agile-for-a-largeRear Admiral rank; heavy rebuy; large pad86
Type-10 DefenderLarge4L 3M 2SVast tank; many hardpoints; AXCZ fortressEven slower; large pad86

The Type-10 Defender is the Gunship's philosophy on a large hull — more mounts, more tank, even less grace. The large AX ships out-tank and out-gun the Gunship outright, but they need a large pad and (for two of them) a deep rank grind. The Gunship is the medium-pad, no-Imperial-rank version of the same stand-and-grind idea: docks anywhere, costs a fraction, and reaches a fight sooner.

05

Cost & Access

Hull
~36M Cr
AX-fitted
~83M Cr
Engineered
~110M+ Cr
Rebuy (eng.)
~4.1M Cr
Pad
Medium
Rank
Fed. Chief Petty Officer

At ~36M Cr the hull is mid-priced, but it carries a Federal rank gate — Chief Petty Officer — that the kraits and Alliance hulls don't. A full AX fit with Guardian/AX weapons, Guardian module and hull reinforcement and a shield brings the all-in figure to around 110M Cr, much of it locked behind Guardian-tech unlocks rather than credits.

The low rebuy — about 4.1M Cr engineered — is a quiet advantage: AX fights end in death often, and the Gunship is cheap to re-buy compared with the large hulls. It's a forgiving ship to learn the discipline in, provided you accept its weight.

Cheap to lose, dear to unlock

The credits are modest; the Guardian grind is the real cost. Budget for Guardian weapon and module-reinforcement blueprints before you budget for the hull — the rebuy itself is among the lightest in the AX field.

06

3-State Loadout

A hardened AX tank fit: a wide AX weapon mix fed by the class-7 distributor, Guardian module reinforcement in the three military slots, and caustic/heat kit in the utilities. Initial is buy-only (AX & Guardian weapons need unlocks, so the hull starts bare); A-Rated adds the Guardian/AX kit; Engineered hardens mobility, heat and shield.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13C Enhanced AX Multi-Cannon (Gimballed)(No blueprint available)Largest mount takes an Enhanced AX Multi-Cannon; gimballed so the clumsy hull can still land rounds on a weaving Interceptor.
Medium 12E Enhanced AX Multi-Cannon (Gimballed)(No blueprint available)Enhanced AX Multi-Cannon, gimballed — sustained anti-Xeno DPS that needs no precise tracking.
Medium 22E Enhanced AX Multi-Cannon (Gimballed)(No blueprint available)Second gimballed Enhanced AX Multi-Cannon doubles the medium AX battery.
Medium 32A Guardian Shard Cannon (Fixed)(No blueprint available)Guardian Shard Cannon — close-range burst against exposed hearts; fixed, fired when anchored in close.
Medium 42A Guardian Shard Cannon (Fixed)(No blueprint available)Second Guardian Shard Cannon stacks the heart-burst damage.
Small 11D Guardian Gauss Cannon (Fixed)(No blueprint available)Guardian Gauss Cannon — the AX meta weapon; fixed-only, charged onto an exposed heart.
Small 21D Guardian Gauss Cannon (Fixed)(No blueprint available)Second Guardian Gauss for paired heart strikes; both small mounts go to Gauss.
Utility Mounts
Utility 10C Xeno Scanner(No blueprint available)Advanced Xeno Scanner reads Thargoid type and heart count; scanners carry no blueprint.
Utility 20I Caustic Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds caustic-sink charges. Clears caustic damage in Thargoid fights.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 40A Shield BoosterG5 Thermal Resistant + Super CapacitorsShield Booster; the Thermal Resistant blueprint hardens the buffer against Thargoid thermal fire.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant6E Power Plant6A Power PlantG5 Overcharged + Thermal SpreadPowers the wall of guns and SLF; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives claws back what little agility the heavy hull allows.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated with Increased Range to reach distant Maelstroms; Mass Manager offsets the heavy fit.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate the class-7 unit FIRST — Gauss and shard drain the weapon capacitor brutally; Charge Enhanced + Super Conduits keep it fed.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; AX needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 14D Guardian Module Reinforcement(No blueprint available)Guardian Module Reinforcement — the signature anti-lightning hardening; Guardian kit is not engineerable.
Military 24D Guardian Module Reinforcement(No blueprint available)Second Guardian Module Reinforcement; stacking spreads more penetrating lightning across the modules.
Military 34D Guardian Hull Reinforcement(No blueprint available)Guardian Hull Reinforcement adds caustic-resistant effective armour; not engineerable.
Optional Internals
Size 66C Bi-Weave Shield GeneratorG5 Thermal Resistant + Fast ChargeBi-Weave regenerates fast under fire; Thermal Resistant + Fast Charge tune it for Thargoid thermal damage.
Size 66D Fighter Hangar(No blueprint available)SLF bay adds a remote gun and a decoy to split Thargoid attention; hangars are not engineerable.
Size 55D Guardian Hull Reinforcement(No blueprint available)Largest Guardian Hull Reinforcement for caustic-resistant armour; not engineerable.
Size 21E Decontamination Limpet Controller(No blueprint available)Decontamination Limpet Controller scrubs caustic damage between heat-sink purges; limpet controllers carry no blueprint.
Size 22A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 11E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Distributor first, then harden the modules

Gauss and shard cannons drain the weapon capacitor brutally — A-rate the class-7 distributor before anything else or the guns stutter. Then fill the military slots with Guardian Module Reinforcement: it is the difference between losing a thruster to Thargoid lightning and shrugging it off. Manage heat hard.

07

Initial Loadout — Buy-Only Plan

Earn Chief Petty Officer, buy the hull, and unlock Guardian and AX weapons at the relevant sites — AX weapons cannot be bought outright.

Buy-only, the hull starts on stock Lightweight Alloy bulkheads over its default core internals — 6E power plant and thrusters, 5E FSD, life support and sensors, the 7E power distributor and a 4C fuel tank. Base armour is just 630.

Every hardpoint, utility, military slot and optional bay is left empty at this stage. The Enhanced AX multi-cannons, Guardian shard and Gauss cannons, Guardian module and hull reinforcement, the bi-weave shield and the caustic/heat kit all wait on Guardian/AX unlocks. The Military Grade Composite bulkheads are a straight cash purchase rather than an unlock — but they, like the A-rating, come in the upgrade pass, not off the shelf here.

08

A-Rated Loadout — Upgrade Plan

AX-fitting priority:

Hardening is survival

The Gunship can't dodge, so it survives by hardening — prioritise the distributor that keeps the guns firing, the Military Grade Composite bulkheads under the buffer, and the Guardian module reinforcement that keeps the thrusters and weapons alive under Thargoid lightning.

09

Engineering Plan

AX engineering hardens mobility, heat and survival; AX/Guardian weapons have limited engineering. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Plant (6)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (6)Thermal Resistant (G5)Fast ChargeLei Cheung
Shield BoosterThermal Resistant (G5)Super CapacitorsDidi Vatermann
AX / Guardian weapons & Guardian reinforcementNot engineerable (unlock-only Guardian/AX tech) (—)
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Moderate ship engineering plus heavy Guardian-tech unlocks for weapons and reinforcement — the Guardian grind is the real cost. Ship blueprints are standard. Ask for exact per-blueprint or unlock counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
AX firepowernone (bare hull)highhigh (widest mix)
BulkheadsLightweight AlloyMilitary GradeMilitary Grade + HD / Deep Plating
Module hardeningnonemilitary + optionalsstrong (Guardian MRP)
Armour (eff.)630~2,100~3,800+
Agility (dodge)poorpoorpoor (by design)
Has a decoy fighternoyesyes

The bulkhead is the single biggest survival jump: Lightweight Alloy's 630 base armour climbs to ~2,100 effective once Military Grade Composite goes on alongside the A-rated Guardian hull reinforcement. Engineered and Guardian-armed, the Gunship is a hardened AX anchor — a Heavy-Duty roll on the Military Grade Composite drives effective armour into the thousands, three Guardian-reinforced military slots resist lightning, and seven mounts pour out sustained AX fire. It never becomes nimble — that's the deal — so it kills by grinding from a hardened position rather than by dodging and bursting.

11

Key Activities & Where To Do Them

Getting started
  • AX conflict zones. Plant the Gunship in an AXCZ and grind Scouts and Interceptors from behind hardened modules.
  • Scout clearing. The wide mount mix shreds Thargoid Scout swarms while the hull soaks return fire.
  • Learning the discipline. A low rebuy and deep tank make it forgiving for new AX pilots who'd rather out-last than out-fly.
Advanced
  • Interceptor hunts. Slower kills than the kraits, but Guardian-hardened modules let it stay in the fight through the lightning.
  • Wing anchor. Hold aggro and area-deny as the immovable tank while faster wingmates strike the hearts.
  • Maelstrom-edge operations. A medium pad and modest rebuy let it operate near Titans without a large-pad logistics tail.
Generic example operations

Wherever Thargoids are fought — AXCZ, Scout swarms, Interceptor hunts and Maelstrom-edge ops. The Gunship is the medium-pad tank that holds the line rather than the spearhead that breaks it.

12

Field Notes — What Else To Know

Verdict

The Federal Gunship is the medium-pad AX tank: seven mounts of mixed Guardian and AX weapons, a class-7 distributor to feed them, and three military slots of Guardian reinforcement over a battleship hull. It is slow and graceless, so it can't track and dodge the way the top mediums do — but for a pilot who'd rather out-last an Interceptor than out-fly it, it's a tough, cheap-to-rebuy anti-Xeno workhorse.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship — used to validate the AX weapon mix, distributor draw and reinforcement fit.coriolis.io/outfit/federal_gunship
Elite Dangerous (official)Frontier's official Federal Gunship ship page — manufacturer specs, hardpoint count, and the ship render used on this page.elitedangerous.com/.../federal-gunship
EDCD coriolis-dataShip slot layout, military-slot sizing, and the module/blueprint data behind the AX loadout and engineering tables.coriolis-data/ships/federal_gunship.json
Inara — Federal GunshipPer-ship page: base stats, hull price, Federal rank requirement, and outfitting reference for the AX fit.inara.cz/elite/ship/52
Fandom wikiFederal Gunship hull profile, seven-hardpoint layout, fighter-hangar capability, and combat-tank role notes relevant to anti-Xeno work.fandom.com/wiki/Federal_Gunship