E:D Black Box
A strong all-rounder that leans explorer. Four medium hardpoints and ten optional internals give real flexibility; speed and range are exceptional for the class. Lighter armour and a shield-light frame make it a softer brawler than a Python or Krait — best as a fast, far-reaching do-everything hull for commanders who roam widely and fight occasionally.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Mandalay is best known as the SCO-era benchmark explorer, but its specification reads like a generalist's: four medium hardpoints, ten optional internals, four utilities and a light, fast, agile frame. That combination lets one hull explore the black, fight in a RES, haul cargo and run mission boards — all while travelling further and faster than almost anything in its class.
Where it differs from the classic medium multiroles is emphasis. The Python and Krait are heavier, tougher and built to fight first; the Mandalay is light, quick and built to travel first. As an all-rounder it trades a little durability for far more range and speed — an appealing balance for commanders who roam widely and fight occasionally.
Wide-ranging mixed play: explore and exobio one session, bounty hunt or run missions the next, haul a load of trade goods across the bubble after that — all from one fast, far-reaching hull.
Four things make the Mandalay a capable, distinctive all-rounder:
A Python or Krait Mk II is tougher, better shielded and hits harder — the Mandalay's lighter frame and smaller core power mean it's a softer brawler and a lighter hauler than the heavyweight mediums. Its multirole case rests on doing every job quickly and at extreme range rather than on raw toughness or capacity.
Class-leading 85+ LY range, ten optionals and four gimballed mediums on a gate-free 16.5M Cr hull carry a 78, capped by a soft ~220 MJ shield and ~154 t cargo.
The 78/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Breadth of internals | 23/30 | Ten optional internals (6·5·4·4·3·3·2·1·1·1) plus four utilities give genuine do-everything slot count, but ~154 t max cargo trails the Python (~294 t), Krait Mk II (~230 t) and Phantom (~190 t) — broad slot range, smaller volume than the heavyweight mediums. |
| Firepower | 13/20 | Four medium plus two small hardpoints, all gimballable, beat most generalists on medium-mount count, but there are no large mounts and a PP5/PD5 core caps the brawl. Real RES teeth, below the combat-first Python and Krait. |
| Jump range | 19/20 | ~85+ LY engineered laden jump on a 230 t frame with the stock SCO drive, plus 280/350 m/s travel, is class-leading — nothing in the medium multirole field reaches or crosses systems faster. |
| Flexibility & re-fit cost | 13/15 | No rank or permit gate and a ~16.5M Cr hull; re-roles by swapping optionals (cargo, cabin, mining, expedition) with core engineering done once. Its low 230 t mass keeps usable range even loaded — cheap, fast re-fit. |
| Survivability & handling | 10/15 | ~220 MJ base shield (~430 engineered) and a light 230 t hull make it a softer brawler than a Python or Krait; survivability rests on 280/350 m/s speed and nimble handling, not tank — forgiving to fly, fragile if it stands and trades. |
| Weighted total | 78/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for the multipurpose role specifically. The role column is approximate maximum cargo — a fair proxy for the internal flexibility a do-everything hull needs.
| Ship | Class | Max cargo (t) | Pros & cons vs Mandalay | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 | Tougher, more cargo, more guns; the benchmarkSlower; shorter range; costlier to run | 86 |
| Krait Mk II | Medium | ~230 | Combat-first multirole with an SLF bayHeavier; far shorter range | 84 |
| Krait Phantom | Medium | ~190 | Roomy, long-legged, sleekShorter range than the Mandalay; no SCO | 84 |
| Asp Explorer | Medium | ~128 | Cheaper; great canopy; proven all-rounderShorter range; older flight model | 80 |
| Mandalay this | Medium | ~154 | — this hull (baseline) | 78 |
Among medium all-rounders the Mandalay is the fast, far-reaching outlier. The Python and Kraits beat it on toughness, cargo and firepower; nothing beats it on range or travel speed. Choose it if you roam widely and fight occasionally; choose a Python or Krait if combat and capacity come first.
| Ship | Class | Max cargo (t) | Pros & cons vs Mandalay | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 | Vast internals, range and firepower in one hullLarge pad; ponderous; costly | 88 |
| Imperial Cutter | Large | ~794 | Huge cargo, strong combat, superb shieldsLarge pad; Imperial rank; very costly | 82 |
| Cobra Mk V | Small | ~110 | Best small-pad all-rounder; docks anywhereLess range and room than the Mandalay | 80 |
| Federal Corvette | Large | ~618 | Combat monster that can also haulLarge pad; Federal rank; expensive | 78 |
| Diamondback Explorer | Small | ~60 | Cool, long-jumping, small-padCramped; weak as a hauler/fighter | 68 |
Larger hulls add cargo and combat power at the cost of pad access and credits; smaller hulls add small-pad reach at the cost of room and range. The Mandalay's niche is doing the all-rounder job at the longest range and highest speed of any medium — a different kind of value to the tanky heavyweights.
The hull is around 16.5M Cr for Odyssey owners (non-Odyssey owners unlock it with ARX first). There is no rank or permit gate. A working multirole fit lands near 28M Cr; a fully engineered version sits around 45M+ depending on how combat-focused you make it.
Because it re-roles by swapping optionals, the Mandalay rewards engineering the cores once — especially the FSD — then changing the bay per job. Its low mass means even a loaded fit keeps usable range.
A balanced multipurpose fit that keeps the Mandalay's range advantage while giving it real teeth and a useful bay. Initial is buy-only; A-Rated is the all-rounder baseline; Engineered applies the house pattern with range and sustain prioritised. Re-role by swapping the optional internals — cargo racks for trading, a passenger cabin, mining kit, or scanners + AFMU + fuel scoop for the deep black.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | 2F Multi-Cannon (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Primary gimballed multi-cannon; Corrosive Shell strips armour resistance for the whole battery. |
| Medium 2 | 2F Multi-Cannon (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second medium multi-cannon; Auto Loader removes reloads so it never stops firing. |
| Medium 3 | 2F Pulse Laser (Gimballed) | 2D Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | The laser slot — buy a cheap pulse, swap to a gimballed beam at A-rated; Thermal Vent runs it cold for shield-stripping. |
| Medium 4 | 2F Multi-Cannon (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Third medium multi-cannon; Auto Loader keeps its DPS uninterrupted. |
| Small 1 | 1G Pulse Laser (Gimballed) | 1G Pulse Laser (Gimballed) | G5 Efficient + Thermal Vent | Small pulse adds heat-free shield chip; Efficient + Thermal Vent keeps it cool. |
| Small 2 | 1G Pulse Laser (Gimballed) | 1G Pulse Laser (Gimballed) | G5 Efficient + Thermal Vent | Second small pulse rounds out the battery; Efficient trims power and heat. |
| Utility Mounts | ||||
| Utility 1 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Lone shield booster; Heavy Duty multiplies the bi-weave's raw MJ on a light frame. |
| Utility 2 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 4 | — | 0A Kill Warrant Scanner | G5 Long Range (no experimental effect) | Optional / low-priority — Long Range extends scan reach. Reveals bounties for higher payouts. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Heavy Duty + Deep Plating | |
| Power Plant | 5E Power Plant | 5A Power Plant | G5 Overcharged + Thermal Spread | A-rate for headroom across guns, shield and utilities; Overcharged adds margin, Thermal Spread bleeds the extra heat. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives preserve the speed and agility that define the hull. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | The Mandalay's signature — keep the stock SCO drive and engineer Increased Range; Mass Manager claws back jump range under load. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 5E Power Distributor | 5A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rate to feed four mediums and boost together; Charge Enhanced + Super Conduits keep the weapon capacitor full. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; an all-rounder needs no sensor range, so save the mass for jumps. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 5E Shield Generator | 5C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave (a class-5 module under-fills this size-6 slot to save mass) regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more. |
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | 4D Hull Reinforcement | 4D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Hull reinforcement caps at size 5, so a size-4 HRP fills this slot; Heavy Duty + Deep Plating is the cheapest large armour multiplier. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 3 | — | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 2 | 2H Planetary Vehicle Hangar | 2G Planetary Vehicle Hangar | (No blueprint available) | Planetary Vehicle Hangar (size-2 SRV bay, the smallest that exists) for opportunistic exploration and exobio; hangars are not engineerable. |
| Size 1 | — | 1D Module Reinforcement | (No blueprint available) | Module Reinforcement spreads penetrating-hit damage across internals; not engineerable. |
| Size 1 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1D Module Reinforcement | (No blueprint available) | Second Module Reinforcement protects the cores; not engineerable. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Mandalay's whole identity is range and speed — keep the stock SCO drive, A-rate the FSD and thrusters first, and the light frame means even a cargo or combat fit keeps far more reach than a Python or Krait would. That is its defining all-rounder advantage.
Buy the hull — it ships with Lightweight Alloy bulkheads, which you keep: the Mandalay's whole case is range and speed, so the lightest case is the right call. Fit a 5E shield generator, a 4D hull reinforcement, a 0A shield booster and a couple of cargo racks (5E + 4E) — it's ready for mixed work immediately.
Arm three of the four mediums with 2F gimballed multi-cannons and the fourth with a 2F gimballed pulse laser; add two 1G small pulse lasers for shield-stripping.
Keep an SRV bay and a detailed surface scanner aboard so you can opportunistically explore and exobio between other jobs. The other three utility mounts and the support internals (shield cell bank, module reinforcement) stay empty until the A-rated pass.
A-rating priority for a fast, far-reaching all-rounder — range and sustain first:
Leave the bulkheads on Lightweight Alloy — Military Grade would cost the Mandalay its signature reach. A-rate the FSD and thrusters first so loading it for combat or cargo never blunts the range. Deep-Plating engineering (next pass) buys back the armour without the Military-grade weight penalty.
A balanced engineering pass that preserves range while adding teeth. Pin blueprints for remote G1→G5 application; visit engineers in person for experimentals.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (SCO) (5) | Increased Range (G5) | Mass Manager | Felicity Farseer / Elvira Martuuk |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Distributor (5) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Power Plant (5) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Beam & Pulse Lasers | Efficient (G5) | Thermal Vent | Broo Tarquin |
| Shield Generator (5) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Shield Booster (0) | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement (4) | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Life Support & Sensors | Lightweight (G5) | (none) | Felicity Farseer / Lei Cheung |
Moderate — medium-class modules, with the FSD blueprint the standout priority. Lightweight core blueprints and Felicity Farseer's FSD work matter most; weapon and defence mats are common combat drops you likely already hold. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Top speed (boost) | 350 m/s | 350 m/s | ~420 m/s |
| Jump range (laden) | ~45 LY | ~58 LY | ~85+ LY |
| Shield (MJ) | ~220 | ~300 | ~430 |
| Armour (effective) | ~280 | ~280 | ~560 |
| Sustained DPS | medium | medium-high | medium-high |
| Cargo (multirole fit) | ~80 t | ~112 t | ~112 t |
The bulkheads stay Lightweight Alloy throughout; Heavy Duty G5 + Deep Plating roughly doubles effective armour without the Military-grade mass, so the laden jump still clears 85 LY. Engineering also lifts boost to ~420 m/s and roughly doubles shields — making the Mandalay the fastest, longest-legged generalist in its class, even with a combat or cargo bay fitted.
Any region works, but the Mandalay rewards routes other ships find too long. From your home base it can strike out to distant systems for exploration or missions and return faster than a heavier multirole could.
The Mandalay is the all-rounder for commanders who roam. It gives up some toughness and cargo to the heavyweight mediums, but in return it travels further and faster than anything in its class while still mounting four mediums and ten optionals. If your idea of multipurpose includes crossing the galaxy between jobs, nothing does it better.
Figures on this page are verified against the sources below.