E:D Black Box
The Diamondback Explorer turns out to be a surprisingly handy generalist: explorer-grade jump range, small-pad access to any outpost, a cool-running plant and one large plus two medium hardpoints for self-defence and light combat. Its small internals, modest cargo and thin shields keep it well below the do-everything mediums, but for a commander who wants one affordable hull to roam, scan, dabble in bounties and shift a little cargo, it punches above its price.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Diamondback Explorer is best known as Lakon's budget deep-space scout, but as a multipurpose hull it earns its keep too. It pairs a strong FSD and light mass for explorer-grade range with a large hardpoint, two mediums and four utility mounts — enough for self-defence, light bounty work and the odd cargo or passenger run. Crucially it does all of this from a small pad, so it lands at any outpost the bigger generalists are locked out of.
What it offers the all-rounder is reach and economy rather than capacity. Its cool-running plant and four optional internals let it carry a flexible mix — a small shield, a cargo rack or two, a fuel scoop, an SRV bay, a scanner — and re-tune between light combat, a survey trip or a courier loop at a station. What it can't do is fight or haul at the level of a Cobra Mk V, Asp Explorer or Python; its small internals, thin armour and modest shields cap the heavy end of every role.
An affordable, small-pad do-most-things ship: roaming and scanning, low-intensity bounty hunting, light hauling and courier work, exobiology side-trips, and a first generalist for commanders who want range and flexibility without a large outlay.
Four things make the Diamondback Explorer a useful generalist:
It's small, lightly built and short on internals: thin armour, modest shields, no military slot and only ~60t of cargo. It defends itself and dabbles, but it can't fight, haul or tank like a Cobra Mk V, Asp Explorer or Python. The DBE's multipurpose case is range, small-pad reach and value — a do-most-things budget ship, not a do-everything one.
Class-leading ~62 LY range, small-pad reach and sub-15M-Cr value carry it; light 1L/2M firepower and thin small-ship internals cap the heavy end at 68.
The 68/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Breadth of internals | 18/30 | Eight optional internals (4·4·3·3·2·2·1·1), no military slot and only ~60t max cargo lets it mix a shield, cargo racks, scoop, SRV and scanner, but capacity sits far below mediums like the Asp Explorer (~128t) or Python (~284t). |
| Firepower | 10/20 | One large plus two medium hardpoints and four utility mounts give real teeth for self-defence and low-intensity bounty work, but the single large mount caps burst and it can't out-fight a Cobra Mk V or the multirole mediums. |
| Jump range | 19/20 | ~62 LY multirole-loaded is explorer-grade reach no other small-pad generalist near its price matches, out-ranging the do-everything mediums; the FSD is the hull's signature edge. |
| Flexibility & re-fit cost | 12/15 | ~1.64M Cr hull and ~15M Cr engineered, no rank or permit, and a small pad that docks at any outpost; its few optionals re-tune cheaply between roaming, light combat and hauling — only the thin slot count limits how much swaps at once. |
| Survivability & handling | 9/15 | Agile, cool-running and quick to turn at a station, but thin armour, no military slot and a modest ~350 MJ engineered bi-weave shield mean it defends and dabbles rather than tanks. |
| Weighted total | 68/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.
| Ship | Class | Max cargo (t) | Pros & cons vs Diamondback Explorer | Rating |
|---|---|---|---|---|
| Cobra Mk V | Small | ~140 | Far more cargo and hardpoints; roomier; tougherHotter; shorter range; pricier | 80 |
| Cobra Mk III | Small | ~64 | Cheaper; faster; cargo-friendlyShorter range; thinner internals | 72 |
| Cobra Mk IV | Small | ~84 | More internals and cargoHeavier; shorter range; less common | 70 |
| Diamondback Explorer this | Small | ~60 | — this hull (baseline) | 68 |
| Imperial Courier | Small | ~28 | Faster; superb shields; agileTiny internals; Imperial rank; less cargo | 66 |
| Adder | Small | ~36 | Dirt cheap; decent cargo for sizeSlow; weak; shorter range | 62 |
Among small-pad all-rounders the Diamondback Explorer sits in the middle: the Cobras out-haul and out-fight it, but none matches its jump range, and only the Courier outclasses it on speed and shields. Its niche is the long-legged generalist — the small ship that does a bit of everything and reaches the far systems.
| Ship | Class | Max cargo (t) | Pros & cons vs Diamondback Explorer | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 | Does everything at capital scaleFar pricier; large pad; ponderous | 88 |
| Python | Medium | ~284 | Vastly more firepower, cargo and shieldsPricier; shorter range; medium pad | 86 |
| Asp Explorer | Medium | ~128 | Roomier; more cargo; great visibilityPricier; medium pad; hotter | 80 |
| Mandalay | Medium | ~128 | Greater range and internals; modernPricier; medium pad | 78 |
| Imperial Clipper | Large | ~250 | Far faster; more capable all-roundImperial rank; large pad; pricier | 73 |
The do-everything mediums and larges carry, fight and tank far beyond the DBE — but each costs many times more and most need a larger pad. The Diamondback Explorer's multipurpose appeal is delivering a workable slice of all-round capability, with explorer-grade range and small-pad access, for a tiny fraction of their cost.
At ~1.64M Cr the DBE is cheap, and its small modules keep a balanced multirole fit — weapons, a shield, cargo, scoop and scanner — well under 15M Cr engineered. That is a complete, flexible ship for less than the price of a single weapon on a warship.
It's the value generalist with no gates: no rank, no permit, small pad. For a commander who wants one affordable hull to roam and dabble across roles, it's cheaper than committing to a multirole medium — and it goes further on every tank of fuel.
A complete engineered multirole DBE runs around 15M Cr all-in — a do-most-things ship with explorer range for a fraction of a medium's cost.
A balanced multirole fit — light guns, a fast-recharge bi-weave, some cargo and a fuel scoop, with the FSD kept strong so it still roams. Initial is buy-only; A-rated is the multirole baseline; Engineered makes it capable across the board for the size. The DBE's real strength is swapping its few optionals at a station, so engineer each module once and reuse it across role swaps.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | — | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | The only large mount; an Overcharged multi-cannon with the single Corrosive Shell strips resistance for the whole battery. |
| Medium 1 | — | 2F Pulse Laser (Gimballed) | G5 Efficient + Thermal Vent | Gimballed pulse for hitscan shield work; Efficient + Thermal Vent keeps a small hull running cold. |
| Medium 2 | — | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second multi-cannon; Auto Loader removes reloads so the kinetic pair never stops firing. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ for the cheapest defensive gain. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster rounds out a light but real shield for self-defence. |
| Utility 3 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Heavy Duty + Deep Plating | |
| Power Plant | 4E Power Plant | 4A Power Plant | G5 Overcharged + Thermal Spread | Class-4 plant runs guns, shield and scoop; Overcharged adds headroom, Thermal Spread bleeds the extra heat. |
| Thrusters | 4E Thrusters | 4A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives keep the agility that makes the DBE a quick station turner. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate first — range is this hull's signature; Increased Range + Mass Manager preserve the reach across every role. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rated + Charge Enhanced keeps weapons and boost fed; Super Conduits stretches the WEP reservoir. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a generalist needs no sensor range, so save the mass for jump. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock class-C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 4 | — | 4C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave regenerates fast under fire — ideal for a light hull; Reinforced maximises MJ and Hi-Cap adds more. |
| Size 4 | — | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3A Fuel Scoop | (No blueprint available) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars. |
| Size 2 | — | 2D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Hull reinforcement for light combat survivability; Heavy Duty + Deep Plating is the cheapest armour multiplier. |
| Size 2 | — | 2E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1H Guardian FSD Booster | (No blueprint available) | |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
This is one balanced configuration; the DBE's strength as a generalist is swapping its few optionals — strip the guns and HRP for a bigger scoop, SRV and scanner to explore; fill with cargo racks for a courier loop; keep the shield and weapons for a light bounty session. Keep role-specific modules in storage and switch as the week demands.
The buy-only state is bare bones: the hull on its stock E-rated cores — power plant, thrusters, FSD, life support, distributor and sensors — plus the stock class-C fuel tank and the free Lightweight Alloy bulkhead the hull ships with. Every hardpoint, utility, shield, cargo rack, fuel scoop, hull reinforcement, Guardian FSD booster and scanner is left empty (—) until credits allow.
A-rate the core internals first — the FSD, plant and thrusters serve every role.
Build role-specific module sets (explorer scoop/SRV, cargo racks) in storage to swap in as needed.
A-rating priority for a budget all-rounder:
The DBE's cores power every role — A-rate the FSD, plant, distributor and thrusters first, then build and store the few role-specific modules to swap between roaming, light combat and hauling. Keep the bulkhead at Lightweight Alloy: it protects jump range, and the Heavy Duty hull reinforcement does the survivability work for the rare brawl.
A light all-rounder engineering pattern — range, mobility, shields and guns all touched on a small hull. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (4) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin |
| Power Plant (4) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Power Distributor (4) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (4) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader | Tod McQuinn |
| Pulse Laser (2) | Efficient (G5) | Thermal Vent | Broo Tarquin |
| HRP / Boosters | Heavy Duty (G5) | Deep Plating / Super Capacitors | Selene Jean / Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
Light-to-moderate — small modules across FSD, mobility, shields and guns; nothing capital-scale. Each module is engineered once and reused across role swaps. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Combat capability | none | light | light–moderate |
| Max jump (LY) | ~30 | ~46 | ~66 |
| Max cargo (t) | 0 | ~52 | ~60 |
| Shield (MJ) | none | ~190 | ~350 |
| Armour (eff.) | ~144 | ~200 | ~340 |
| Versatility | good | good | good |
Engineered, the DBE roams at ~66 LY — the 1H Guardian FSD booster adds the final few light-years on top of a Long-Range G5 drive — defends itself with a corrosive multi-cannon set, carries a small cargo run and surveys with a scanner and SRV, all from a small pad for almost nothing. A Heavy Duty–engineered Lightweight Alloy hull plus the size-2 reinforcement lifts effective armour without taxing jump range. Its small internals and thin defences keep it well short of the do-everything mediums, but as a long-legged budget generalist it earns its rating.
Whatever the week demands at a budget — a light bounty session, a survey detour, a courier loop, a long hop to a new region. From your home base, one DBE covers a slice of them all.
The Diamondback Explorer is a budget generalist that earns a 68: explorer-grade range, small-pad access, light hardpoints and a flexible loadout, all for under 15M Cr engineered. It rates below the do-everything mediums and larges — its small internals, thin armour and modest cargo cap the heavy end of combat and hauling — but it sits comfortably above the weaker small all-rounders thanks to its reach and value. Not higher because it can't carry or fight at their scale; not lower because nothing this cheap roams as far while still doing a bit of everything.
Figures on this page are verified against the sources below.