Ship Dossier // Lakon Spaceways

Diamondback ExplorerMultipurpose

Series Ships Updated 2026-06-25
Briefing

A cheap, small-pad jack-of-most-trades — long legs and low cost, but a light combat and cargo ceiling

The Diamondback Explorer turns out to be a surprisingly handy generalist: explorer-grade jump range, small-pad access to any outpost, a cool-running plant and one large plus two medium hardpoints for self-defence and light combat. Its small internals, modest cargo and thin shields keep it well below the do-everything mediums, but for a commander who wants one affordable hull to roam, scan, dabble in bounties and shift a little cargo, it punches above its price.

Diamondback Explorer
Diamondback Explorer · Lakon Spaceways
68/100
1L 2M
Hardpoints
~60 t
Max cargo
~62 LY
Max jump (multirole)
~1.64M Cr
Hull price
Small
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Diamondback Explorer is best known as Lakon's budget deep-space scout, but as a multipurpose hull it earns its keep too. It pairs a strong FSD and light mass for explorer-grade range with a large hardpoint, two mediums and four utility mounts — enough for self-defence, light bounty work and the odd cargo or passenger run. Crucially it does all of this from a small pad, so it lands at any outpost the bigger generalists are locked out of.

What it offers the all-rounder is reach and economy rather than capacity. Its cool-running plant and four optional internals let it carry a flexible mix — a small shield, a cargo rack or two, a fuel scoop, an SRV bay, a scanner — and re-tune between light combat, a survey trip or a courier loop at a station. What it can't do is fight or haul at the level of a Cobra Mk V, Asp Explorer or Python; its small internals, thin armour and modest shields cap the heavy end of every role.

Where this hull shines

An affordable, small-pad do-most-things ship: roaming and scanning, low-intensity bounty hunting, light hauling and courier work, exobiology side-trips, and a first generalist for commanders who want range and flexibility without a large outlay.

02

Key Stats & What Makes It Versatile

Max cargo
~60 t
Max jump
~62 LY (multirole)
Hardpoints
1L · 2M
Utility mounts
4
Optional internals
4·4·3·3·2·2·1·1
Military slots
0
Pad
Small (lands anywhere)
Crew seats
1
Rank
None
Permit
None

Four things make the Diamondback Explorer a useful generalist:

The ceiling, stated honestly

It's small, lightly built and short on internals: thin armour, modest shields, no military slot and only ~60t of cargo. It defends itself and dabbles, but it can't fight, haul or tank like a Cobra Mk V, Asp Explorer or Python. The DBE's multipurpose case is range, small-pad reach and value — a do-most-things budget ship, not a do-everything one.

03

Why This Rating

Scorecard

Class-leading ~62 LY range, small-pad reach and sub-15M-Cr value carry it; light 1L/2M firepower and thin small-ship internals cap the heavy end at 68.

The 68/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals18/30
Eight optional internals (4·4·3·3·2·2·1·1), no military slot and only ~60t max cargo lets it mix a shield, cargo racks, scoop, SRV and scanner, but capacity sits far below mediums like the Asp Explorer (~128t) or Python (~284t).
Firepower10/20
One large plus two medium hardpoints and four utility mounts give real teeth for self-defence and low-intensity bounty work, but the single large mount caps burst and it can't out-fight a Cobra Mk V or the multirole mediums.
Jump range19/20
~62 LY multirole-loaded is explorer-grade reach no other small-pad generalist near its price matches, out-ranging the do-everything mediums; the FSD is the hull's signature edge.
Flexibility & re-fit cost12/15
~1.64M Cr hull and ~15M Cr engineered, no rank or permit, and a small pad that docks at any outpost; its few optionals re-tune cheaply between roaming, light combat and hauling — only the thin slot count limits how much swaps at once.
Survivability & handling9/15
Agile, cool-running and quick to turn at a station, but thin armour, no military slot and a modest ~350 MJ engineered bi-weave shield mean it defends and dabbles rather than tanks.
Weighted total68/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.

Same class — small-pad all-rounders

ShipClassMax cargo (t)Pros & cons vs Diamondback ExplorerRating
Cobra Mk VSmall~140Far more cargo and hardpoints; roomier; tougherHotter; shorter range; pricier80
Cobra Mk IIISmall~64Cheaper; faster; cargo-friendlyShorter range; thinner internals72
Cobra Mk IVSmall~84More internals and cargoHeavier; shorter range; less common70
Diamondback Explorer thisSmall~60— this hull (baseline)68
Imperial CourierSmall~28Faster; superb shields; agileTiny internals; Imperial rank; less cargo66
AdderSmall~36Dirt cheap; decent cargo for sizeSlow; weak; shorter range62

Among small-pad all-rounders the Diamondback Explorer sits in the middle: the Cobras out-haul and out-fight it, but none matches its jump range, and only the Courier outclasses it on speed and shields. Its niche is the long-legged generalist — the small ship that does a bit of everything and reaches the far systems.

Other classes — the do-everything mediums and larges

ShipClassMax cargo (t)Pros & cons vs Diamondback ExplorerRating
AnacondaLarge~470Does everything at capital scaleFar pricier; large pad; ponderous88
PythonMedium~284Vastly more firepower, cargo and shieldsPricier; shorter range; medium pad86
Asp ExplorerMedium~128Roomier; more cargo; great visibilityPricier; medium pad; hotter80
MandalayMedium~128Greater range and internals; modernPricier; medium pad78
Imperial ClipperLarge~250Far faster; more capable all-roundImperial rank; large pad; pricier73

The do-everything mediums and larges carry, fight and tank far beyond the DBE — but each costs many times more and most need a larger pad. The Diamondback Explorer's multipurpose appeal is delivering a workable slice of all-round capability, with explorer-grade range and small-pad access, for a tiny fraction of their cost.

05

Cost & Access

Hull
~1.64M Cr
A-rated multirole
~8M Cr
Engineered
~15M Cr
Pad
Small
Rank
None
Permit
None

At ~1.64M Cr the DBE is cheap, and its small modules keep a balanced multirole fit — weapons, a shield, cargo, scoop and scanner — well under 15M Cr engineered. That is a complete, flexible ship for less than the price of a single weapon on a warship.

It's the value generalist with no gates: no rank, no permit, small pad. For a commander who wants one affordable hull to roam and dabble across roles, it's cheaper than committing to a multirole medium — and it goes further on every tank of fuel.

Cheap, flexible, long-legged

A complete engineered multirole DBE runs around 15M Cr all-in — a do-most-things ship with explorer range for a fraction of a medium's cost.

06

3-State Loadout

A balanced multirole fit — light guns, a fast-recharge bi-weave, some cargo and a fuel scoop, with the FSD kept strong so it still roams. Initial is buy-only; A-rated is the multirole baseline; Engineered makes it capable across the board for the size. The DBE's real strength is swapping its few optionals at a station, so engineer each module once and reuse it across role swaps.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellThe only large mount; an Overcharged multi-cannon with the single Corrosive Shell strips resistance for the whole battery.
Medium 12F Pulse Laser (Gimballed)G5 Efficient + Thermal VentGimballed pulse for hitscan shield work; Efficient + Thermal Vent keeps a small hull running cold.
Medium 22F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond multi-cannon; Auto Loader removes reloads so the kinetic pair never stops firing.
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ for the cheapest defensive gain.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster rounds out a light but real shield for self-defence.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Heavy Duty + Deep Plating
Power Plant4E Power Plant4A Power PlantG5 Overcharged + Thermal SpreadClass-4 plant runs guns, shield and scoop; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters4E Thrusters4A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives keep the agility that makes the DBE a quick station turner.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate first — range is this hull's signature; Increased Range + Mass Manager preserve the reach across every role.
Life Support3E Life Support3D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor4E Power Distributor4A Power DistributorG5 Charge Enhanced + Super ConduitsA-rated + Charge Enhanced keeps weapons and boost fed; Super Conduits stretches the WEP reservoir.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a generalist needs no sensor range, so save the mass for jump.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock class-C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 44C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire — ideal for a light hull; Reinforced maximises MJ and Hi-Cap adds more.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33A Fuel Scoop(No blueprint available)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingHull reinforcement for light combat survivability; Heavy Duty + Deep Plating is the cheapest armour multiplier.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11H Guardian FSD Booster(No blueprint available)
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Built to re-tune

This is one balanced configuration; the DBE's strength as a generalist is swapping its few optionals — strip the guns and HRP for a bigger scoop, SRV and scanner to explore; fill with cargo racks for a courier loop; keep the shield and weapons for a light bounty session. Keep role-specific modules in storage and switch as the week demands.

07

Initial Loadout — Buy-Only Plan

The buy-only state is bare bones: the hull on its stock E-rated cores — power plant, thrusters, FSD, life support, distributor and sensors — plus the stock class-C fuel tank and the free Lightweight Alloy bulkhead the hull ships with. Every hardpoint, utility, shield, cargo rack, fuel scoop, hull reinforcement, Guardian FSD booster and scanner is left empty (—) until credits allow.

A-rate the core internals first — the FSD, plant and thrusters serve every role.

Build role-specific module sets (explorer scoop/SRV, cargo racks) in storage to swap in as needed.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a budget all-rounder:

A-rate the cores, then specialise

The DBE's cores power every role — A-rate the FSD, plant, distributor and thrusters first, then build and store the few role-specific modules to swap between roaming, light combat and hauling. Keep the bulkhead at Lightweight Alloy: it protects jump range, and the Heavy Duty hull reinforcement does the survivability work for the rare brawl.

09

Engineering Plan

A light all-rounder engineering pattern — range, mobility, shields and guns all touched on a small hull. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (4)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin
Power Plant (4)Overcharged (G5)Thermal SpreadHera Tani
Power Distributor (4)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (4)Reinforced (G5)Hi-CapLei Cheung
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto LoaderTod McQuinn
Pulse Laser (2)Efficient (G5)Thermal VentBroo Tarquin
HRP / BoostersHeavy Duty (G5)Deep Plating / Super CapacitorsSelene Jean / Didi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Light-to-moderate — small modules across FSD, mobility, shields and guns; nothing capital-scale. Each module is engineered once and reused across role swaps. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Combat capabilitynonelightlight–moderate
Max jump (LY)~30~46~66
Max cargo (t)0~52~60
Shield (MJ)none~190~350
Armour (eff.)~144~200~340
Versatilitygoodgoodgood

Engineered, the DBE roams at ~66 LY — the 1H Guardian FSD booster adds the final few light-years on top of a Long-Range G5 drive — defends itself with a corrosive multi-cannon set, carries a small cargo run and surveys with a scanner and SRV, all from a small pad for almost nothing. A Heavy Duty–engineered Lightweight Alloy hull plus the size-2 reinforcement lifts effective armour without taxing jump range. Its small internals and thin defences keep it well short of the do-everything mediums, but as a long-legged budget generalist it earns its rating.

11

Key Activities & Where To Do Them

Getting started
  • One cheap ship to roam. Scan, dabble in bounties and shift a little cargo, re-tuned as needed.
  • Long-legged generalist. ~62 LY multirole means far systems and missions stay in easy reach.
  • Light bounty and mission work. One large and two medium hardpoints handle low-intensity combat and delivery runs.
Advanced
  • Outpost-only theatres. Its small pad reaches stations the multirole mediums and larges can't dock at.
  • Exobiology side-trips. Swap in an SRV and scanner to survey and sample between other jobs.
  • Budget first generalist. A flexible all-rounder before committing to a costly multirole medium.
Generic example uses

Whatever the week demands at a budget — a light bounty session, a survey detour, a courier loop, a long hop to a new region. From your home base, one DBE covers a slice of them all.

12

Field Notes — What Else To Know

Verdict

The Diamondback Explorer is a budget generalist that earns a 68: explorer-grade range, small-pad access, light hardpoints and a flexible loadout, all for under 15M Cr engineered. It rates below the do-everything mediums and larges — its small internals, thin armour and modest cargo cap the heavy end of combat and hauling — but it sits comfortably above the weaker small all-rounders thanks to its reach and value. Not higher because it can't carry or fight at their scale; not lower because nothing this cheap roams as far while still doing a bit of everything.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner used to validate the multirole slot fit, jump range and cargo figures for this ship.coriolis.io/outfit/diamondback_explorer
Elite Dangerous (official)Frontier's official Diamondback Explorer ship page — manufacturer, hardpoint/feature overview, and the ship render used on this page.elitedangerous.com/.../diamondback-explorer
EDCD coriolis-dataAuthoritative hardpoint sizes, optional-internal slots, hull mass and core stats backing the specgrid and peer tables.coriolis-data/ships/diamondback_explorer.json
Inara — Diamondback ExplorerShip overview cross-checked for internals layout, hardpoints, hull price and shipyard availability used in the multipurpose write-up.inara.cz/elite/ship/31
Elite Dangerous WikiDiamondback Explorer lore, manufacturer and design notes (range, heat profile) informing the role overview.elite-dangerous.fandom.com/wiki/Diamondback_Explorer
YouTube — Ricardos GamingOpinionated review of the Diamondback Explorer's strengths and limits as an affordable, flexible hull beyond pure exploration.youtube.com/watch?v=XFspnEnExB4